Readme file for Unicorn of Harmony, by Lillie's MADs
Origin: Super Mario /v/orld 3: New Vegas

The character was made on version 1.0, but it should work perfectly in 1.1, barring some zoom issues or whatever.

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Table of Contents:
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1. General information
2. Movelist
3. Notes
4. Special Thanks
5. Update Log
6. Legal Information


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General information:
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A conversion of one of the first boss from Super Mario /v/orld 3: New Vegas. I've played all of the /v/orld games recently and they
have given me quite the insperation for a few characters, though I just had little too time to make them previously.
This was a bit of a warm up for the bigger projects concerning this series of hacks, but I'm proud of it.
Now, with the general thing of 4chan being anon, I have...no idea if this character is actually BASED on something (get it? based?). 
For now, I chose this name as to make it akin to it's source level, but if I can find out any origin later, I'll just rename it.
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Movelist:
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X: Charge!

The unicorn kneels down for a moment, before running into the opponent. This is unblockable, but you are given time to prepare and jump over.
When hitting the corner, the unicorn is briefly airborne, where it can be hit aswell.

Y: Horn Power

The unicorn shoots 5 projectiles from it's horn. These are blockable, and always follow a pattern. Forward, down, forward, down, up. The AI may have trouble blocking them.
Once firing, it will not turn until the next attack. Use this to your advantage while fighting it!

A: Neutral Stomp

The unicorn leaps up into the air in it's currently position, dealing damage on the way up and down. Hitting the ground, three projectiles spawn from the ceiling, falling until making contact with the floor.
Everything can be blocked, but the projectiles can also hit on the floor. This move comes out very fast, so be prepared, and hit back once possible.

B: Precision Stomp

This attack is the same as A, but with one exception - the unicorn will leap directly for where it's opponent is standing. Once again, everything can be blocked.

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Notes:
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This is my first character with boss AI! It replicates what the original game was like.
The attack pattern will go as follow
Stomp (either) > Horn Power > Charge! > Repeat

Perhaps this might be fun for a human player?
Regardless, this should work relatively fine for AI battles still.

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Special Thanks:
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A lot of people this time, thanks to everyone who helped-

Everyone who was involved in the /v/orld romhacks: They may be wildly offensive, but I really gotta give in - they are a lot of fun to play and have given me quite a few ideas for characters. Thanks to all the anons who created these fantastic levels!
Gumhoy: For being an amazing person in general and finally getting me started on my own MUGEN work. Also made the template used for all of my work. A lot of reason why this got done was because of you giving me motivation.
Mastergeorgeify: He helped me with some of the code for Meat, which was reused for this character. Thanks again!
Arxos: For running the best MUGEN stream around, allowing my work to be shown and entertain others.

And everyone who watched this char debut live. Your reactions are always a joy for me to watch, I screencapped as much as I could. Thank you, everyone!
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Update Log:
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6.05.2022: Initial Release

 
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Legal Stuff:
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I only made the code. Anything else belongs to their respective creators.
Take any of my janky code and/or edit this character as you'd wish. Just don't claim that you made this version of the unicorn to begin with and we're all set.
Feel free to redistribute it aswell, just credit me, in that case. Pretty please.
This character is not to be used for commercial purposes.